Lesson Notes
Lesson 1
  1. Introduction
  2. Access the Server
  3. Drawing & Painting
Lesson 2
  1. Basic Animation
  2. The Timeline
Timeline Review
  1. Timeline Review
Lesson 3
  1. Symbols & Library
  2. Shape Tweening
Lesson 4
  1. Animation Review
  2. Break Apart
  3. Distribute to Layers
Lesson 5
  1. Motion Path
  2. Buttons
  3. Intro to Actions
Lesson 6
  1. Setting Up Projects
  2. Project Checklist
  3. Action Scripting Buttons
Lesson 7
Lesson 8
Lesson 9
  1. Animated Buttons
Lesson 10: Walk Cycle
  1. Character Design
  2. Terms Explained
  3. Project Overview
  4. Setting Up
  5. Frame 9 & Animated Guides
  6. Animating The "Bounce"
  7. Legs & Feet
  8. Arms & Finalizing
Lesson 11: Preloader
  1. Simple Preloader
  2. Advanced Preloader
Lesson 12
Lesson 13
Lesson 14
Lesson 15
Lesson 16
Lesson 17
Lesson 18
Lesson 10: Part 3
| Pt. 1 | Pt. 2 | Pt.3 | Pt. 4 | Pt. 5 | Pt. 6 | Pt. 7 | Pt. 8 |

Project Overview: Animating a Walk Cycle
Flash: Interactive Web Animation
by Ken Kimura


After going through the terminology (Lesson 10 pt. 1) for this unit, you will create the body parts of your character and set them up inside a symbol in the contact position. You will also create guides that indicate the head and ground level. Then you will animate the up and down movement of the body and head (Lesson 10 pt. 5). This movement is broken down into 5 different positions. You can refer to Lesson 10 pt. 5 for the body positions.

Next is Animating the Foot Position Guides (Lesson 10 pt. 6). This means that you will animate a set of guides that slide back and forth to indicate where you will position the feet on any given frame in your walk cycle. Then you will create the halfway point position (frame 9) which is identical to the first frame except that the front leg/foot and the rear leg/foot are switched. This is done by strategic COPY and PASTING of frames.

Now for the most tedious part. You will animate the leg and feet, swapping between different leg symbols and feet symbols (ie. bent leg/straight leg, flat foot/toes bent, etc.) (Lesson 10 pt. 7). You only need to animate the first of 2 steps. The second step is created by strategic copy pasting of frames.

Finally, you will animate the arms and hands. You will first create just the rotation of the arms and hands, then you will need to adjust their height level to match the up and down movement of the body. Remember, the arms swing opposite to the legs.


Also see diagram: Position Guide for Legs
Also see: project example: walk cycles

Continue To Part 4