Project Overview: Animating a Walk Cycle Flash: Interactive Web Animation by Ken Kimura
After going
through the terminology (Lesson 10
pt. 1) for this unit, you will create the body parts of
your character and set them up inside a symbol in the contact position. You
will also create guides that indicate the head and ground level.
Then you will animate the up and down movement of the body and
head (Lesson 10 pt. 5). This
movement is broken down into 5 different positions. You can
refer to Lesson 10 pt. 5 for the
body positions.
Next is
Animating the Foot Position Guides
(Lesson 10 pt. 6). This means that you will animate a set
of guides that slide back and forth to indicate where you will
position the feet on any given frame in your walk cycle. Then you will
create the halfway point position (frame 9) which is identical
to the first frame except that the front leg/foot and the rear
leg/foot are switched. This is done by strategic COPY and PASTING
of frames.
Now for
the most tedious part. You will animate the leg and feet, swapping
between different leg symbols and feet symbols (ie. bent leg/straight
leg, flat foot/toes bent, etc.) (Lesson
10 pt. 7). You only need to animate the first of 2 steps.
The second step is created by strategic copy pasting of frames.
Finally,
you will animate the arms and hands. You will first create just
the rotation of the arms and hands, then you will need to adjust
their height level to match the up and down movement of the
body. Remember, the arms swing opposite to the legs.