| 1 |
Click a layer-name to make it the current
layer, and create or select a keyframe where you want the animation
to start. |
| 2 |
Create or place the artwork for the first
frame of the sequence. For best results, the frame should contain
only one item (a graphic object or broken-apart group, bitmap, instance,
or text block). |
| 3 |
Select the keyframe in the Timeline. |
| 4 |
Choose Window > Properties. |
| 5 |
In the Property inspector, select Shape
from the Tween pop-up menu. |
| 6 |
Drag the arrow next to the Easing value
or enter a value to adjust the rate of change between tweened frames: |
 |
To begin the shape tween gradually and
accelerate the tween toward the end of the animation, drag the slider
down or enter a negative value between -1 and -100. |
 |
To begin the shape tween rapidly and decelerate
the tween toward the end of the animation, drag the slider up or enter
a positive value between 1 and 100. |
|
By default, the rate of change between
tweened frames is constant. Easing creates a more natural appearance
of transformation by gradually adjusting the rate of change. |
| 7 |
Choose an option for Blend: |
 |
Distributive creates an animation in which
the intermediate shapes are smoother and more irregular. |
 |
Angular creates an animation that preserves
apparent corners and straight lines in the intermediate shapes. |
|
Note: Angular is appropriate
only for blending shapes with sharp corners and straight lines. If
the shapes you choose do not have corners, Flash reverts to distributive
shape tweening. |
| 8 |
Create a second keyframe the desired number
of frames after the first keyframe. |
| 9 |
With the second keyframe selected, select
the artwork you placed in the first keyframe and do one of the following: |
 |
Modify the shape, color, or position of
the artwork. |
 |
Delete the artwork and place new artwork
in the second keyframe. |