Lesson Notes
Lesson 1
  1. Introduction
  2. Access the Server
  3. Drawing & Painting
Lesson 2
  1. Basic Animation
  2. The Timeline
Timeline Review
  1. Timeline Review
Lesson 3
  1. Symbols & Library
  2. Shape Tweening
Lesson 4
  1. Animation Review
  2. Break Apart
  3. Distribute to Layers
Lesson 5
  1. Motion Path
  2. Buttons
  3. Intro to Actions
Lesson 6
  1. Setting Up Projects
  2. Project Checklist
  3. Action Scripting Buttons
Lesson 7
Lesson 8
Lesson 9
  1. Animated Buttons
Lesson 10: Walk Cycle
  1. Character Design
  2. Terms Explained
  3. Project Overview
  4. Setting Up
  5. Frame 9 & Animated Guides
  6. Animating The "Bounce"
  7. Legs & Feet
  8. Arms & Finalizing
Lesson 11: Preloader
  1. Simple Preloader
  2. Advanced Preloader
Lesson 12
Lesson 13
Lesson 14
Lesson 15
Lesson 16
Lesson 17
Lesson 18
Lesson 9:

Animated Button Exercise
Flash: Interactive Web Animation
by Ken Kimura




Overview: We're going to create two graphic symbols, one of text, and the other a circle. Then we're going to create an animation with each symbol. Finally, these animated symbols will be used to create a button.
  1. Create a new GRAPHIC symbol of text - For example: "Movie 1." Call it “Movie 1”
  2. Create a new GRAPHIC symbol of a colored circle. Call it “circle.”
    Try to make the center of the circle be on the center of the symbol
  3. Create a new MOVIE CLIP symbol that will be an animation of the text symbol. Call it “mc_anim_text”
    • Add a keyframe with a motion tween.
    • Have the text move to the right in the second keyframe.
    • Set the Alpha of the first keyframe to “0”
    • Put a STOP action on the last frame
  4. Create a new MOVIE CLIP symbol that will be an animation of the circle symbol. Call it “mc_anim_circle”
    • Add a keyframe with a motion tween.
    • Scale the circle to be larger on the second keyframe
    • Set the Alpha of the SECOND keyframe to “0”
    • Copy the frames
    • Create 2 more layers and paste the frames into the new layers
    • Stagger the timing of each layer
  5. Create a new BUTTON Symbol. Call it “bt_button”
    • Use the text symbol on the UP frame.
    • Use the mc_anim_circle on the OVER frame.
      In the inspector panel, make sure the symbol behavior is set to Movie Clip
    • Make a new layer. In the OVER frame place the mc_anim_text clip.
      In the inspector panel, make sure the symbol behavior is set to Movie Clip
    • Create a Hit Area.
  6. Place the button symbol on the stage and test your movie.
  7. Create an animated button with your own animation.