Character Design & Preparation Flash: Interactive Web Animation by Ken Kimura 1. Designing Your Character First you must design your character in the CONTACT position (see Position Guide for Legs). Use your time well and try to design a character that you can be proud of. You may choose to draw your character on paper. If you decide to do so, I can show you how to scan your image and bring it into flash for you to trace.2. Use Layers Ideally, you should design your character with each animated body part on a separate layer. By designing you character in the contact position, we will have all the needed parts (except for the optional foot with toes bent down) The following are the different body parts that we need to be able to isolate so that each one can be converted into a symbol.3. Convert parts into Symbols Select each body part and convert them into symbols ("Modify" menu > "Convert to Symbol..." or F8. This is where having things on different layers pays off. You can lock certain layers during this process to keep from selecting the wrong parts. For your first animation, you should use the same body setup as the character used in my online examples. In addition to what you’ve already drawn, you may have to draw another version of the foot (the toes bent downwards version).4. Refining Your Symbols Once you have created all the body part symbols, open your library window and double click on a symbol to edit it. Select the whole image and move the image so that the crosshair at the center of the stage is where the rotation point of your symbol should be. If your symbol were a throwing knife, you would place the image so that the crosshair was near the base of the blade. If you symbol was the hand of a clock, you would place the image so that the crosshair was at the base end of the hand. Do this for EACH symbol.Also see diagram: Position Guide for Legs Also see: project example: walk cycles |